Updated 2026-06 · Lurking Giants Wiki
Lurking Giants Giant Abilities
Giant ability reference for Lurking Giants: Q attack, G haunt, range tips, and per-giant ability differences for Locust and Guilt.
Giant players in Lurking Giants have two core active abilities beyond movement: Attack (Q) and Haunt (G). Understanding range, cooldown rhythm, and when to ability-chain separates multi-kill rounds from wasted night minutes. This reference covers both abilities across Locust, Guilt, and upcoming giants.
Attack (Q)
Primary elimination tool. Swing when survivors exit cover or freeze during pulse confusion. Attack range extends slightly beyond visual model — practice in lobby spectate to learn hitbox. Missing attacks during 5:00 AM final pulse wastes your last hunt window.
Haunt (G)
Area pressure ability that denies escape routes and forces survivors off predictable paths. Use haunt at cave mouths, stairwell tops, and geyser field exits before switching to Q for the kill. Haunt timing pairs with visibility pulse intel from the giant guide.
Locust vs Guilt
Locust (2-star default): lanky, biomechanical, fast animations. Guilt (3-star, 7,000 coins): taller, heavier presence, wider psychological pressure. Compare in Locust page, Guilt page, and tier list.
Ability Combos
Pulse reveals → sprint to intersection → haunt exit → Q on arrival. This combo catches relocating survivors who think they are safe after highlight fades. On Forest, haunt cave exits after 3:00 AM pulses. On City, haunt tower bases while survivors climb.
Platform Notes
PC bindings in PC controls. Mobile uses on-screen buttons per mobile controls. Controller support incoming per roadmap.
Frequently Asked Questions
What does Q do as the giant?
Q performs the primary melee attack to eliminate survivors within range.
What does G do as the giant?
G triggers haunt — an ability for area pressure and cutting escape routes.
Do Locust and Guilt have different abilities?
Both use Q and G, but model height and reach differ. Guilt is taller with wider presence.
Can abilities be used during visibility pulses?
Yes. Pulses reveal survivor positions — immediately follow with attack during or right after highlights.
Is there fall damage for giants?
Fall behavior has been inconsistent during the rework. Test carefully on City maps.